Henk Rogers on telling the real story of Tetris: ‘I have to set the record straight’


When Henk Rogers first read the script for the Tetris movie, he was shocked. “There was so much Hollywood in the movie,” he tells The Verge. “It just drove me nuts.” The film largely follows a pivotal period in Rogers’ life, when he traveled to the Soviet Union to navigate the complex rights issues for Tetris to bring it to platforms like the Game Boy. There, he connected with game’s creator Alexey Pajitnov, with whom he eventually formed a lifelong friendship, and turned Tetris into a global phenomenon.

The movie turned this experience into something resembling a high-stakes spy thriller — and while Rogers ended up loving the final product, that initial experience inspired him to tell the story of what really happened. “While reading the script I said, ‘I have to set the record straight,’” he says.

That story now exists in the form of the book The Perfect Game. While Rogers originally sat down to write about the events that transpired in the movie, he soon realized the story was much bigger than that. “I started writing it, and somebody looked at it and said, ‘That could be a book, it’s just not big enough,’” he explains. “I didn’t want to rewrite that part and add water, so to speak, so I added the before and after. So it ended up being about my game career.”

The Perfect Game starts out by exploring Rogers’ early life, bouncing around from the Netherlands to New York City to Hawaii, before eventually landing in Japan, where he founded Bullet-Proof Software and went on to release the influential RPG The Black Onyx. Even before the book gets to the Tetris part of the tale, it’s filled with fascinating insight into the early days of game development. Rogers talks through the many complications and nuances of dealing with publishers and funding, as well as releasing and marketing a game in Japan despite not speaking Japanese.

But things really kicked into gear at CES in 1988, when he flew to Las Vegas in search of a new game to publish and stumbled on a puzzle game about falling blocks. As he tells it, he knew immediately that he found something special. “I left the Consumer Electronics Show with a sense of purpose,” Rogers writes in his book. “I was determined to publish Tetris in Japan.” That proved tricky, of course, due in large part to the web of copyright laws in the Soviet Union at the time. Rogers found himself traveling back and forth between the Soviet Union and Japan, dealing with everyone from the higher-ups at Nintendo — including legendary designer Shigeru Miyamoto — to the intimidating employees at Soviet trade organizations.

“There’s times when my memory is a little shady, but it was such an exciting time that I pretty much remember.”

Rogers’ account is a detailed one, and he says that he wrote the book entirely from memory. That said, he did check with his friend Pajitnov on a few details, which resulted in one of the book’s more charming features. At various points, Pajitnov’s thoughts are inserted into the book, where he often disagrees with Rogers on small details, like how impressed he was by the Famicom version of Tetris or the quality of the elevator in his apartment building.

“Alexei read my manuscript and was writing in the margins where his memory is different, so I decided to keep those and put them in the book,” Rogers explains. “There’s times when my memory is a little shady, but it was such an exciting time that I pretty much remember.”

Even if it’s missing the Hollywood thrills of the script that inspired Rogers to write in the first place, The Perfect Game is a fascinating read, particularly if you’re interested in game development anecdotes. And because the story covers the entirety of Rogers’ career to date, which includes setting up The Tetris Company and bringing the game to just about every platform imaginable, there are a lot of stories about pivotal points in the medium, from the launch of the Game Boy to the burgeoning days of mobile gaming.

The story is especially notable as Tetris continues to thrive. In addition to the movie and book, Rogers was also featured prominently in Digital Eclipse’s playable documentary Tetris Forever, and the game still pops up frequently in places like Nintendo’s new music app. Rogers has largely stepped away from the business, which is now run by his daughter Maya. So now when he sees the game appear somewhere surprising, it elicits a different kind of feeling. “It feels like success,” he says. “Every time Tetris pops up somewhere, or a new deal comes down the pike, it’s like, ‘Wow, she’s killing it.‘”

As for that movie, Rogers changed his mind when he actually saw it, describing the film as “emotionally correct,” even if it didn’t get all of the facts right. “The first time I saw it I cried about things that never actually happened,” he says.



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